Post by Dr. Zoidbork on Sept 19, 2016 9:30:23 GMT
The latest version of Codex: Orks Rewrite will be linked to here. Please refrain from posting here - create a new thread or comment in an existing thread to discuss any aspect of COR.
Several years, editions and versions in the making, [https://dl.dropboxusercontent.com/u/96793715/Codex%20Orks%20Rewrite%20Ver%203/Codex%20Orks%20Rewrite%20Ver%203.0.7.pdf]Codex: Orks Rewrite[/url] reimagines and expands upon current and previous official Codexes. In its pages, you'll find revised rules, units old and new, and plenty of brand new content.
A brief glimpse into COR:
- Armywide special rules that give the feeling of a proppa Waaagh!
- HQs, Troops, Elites, Fast Attack, Heavy Support, Lords of War and Fortifications
- Revised unit positions in the FOC, allowing almost any kind of army imaginable
- A wealth of unique characters, each putting their own spin on an army
- The Great Waaagh! Detachment, to keep up with the other 7th Ed gitz
- Wargear and relics aplenty
- No less than SIX tables of Warlord Traitz
- A unique Psychic Phase, with two tables of psychic powers
- Support for Maelstrom of War and Apocalypse
- A quick Reference for all units and weapons
Codex: Orks Rewrite Battlescribe Edition is in early alpha. It currently contains most of the wargear and special rules, and a selection of units that can form a legal CAD:
Big Boss, Weirdboy, Big Mek, Oddboy, Mad Dok Grotsnik
Ork Boyz, Proppa Mob, Deff Dread Mob, Runtz
Ork Nobz, Speshul Boyz, Mekboy Junka, Bigga Dread
Kwikka Boyz, Trukk, Runna Squiggoth
Loota Boyz, Looted Wagon Mob, Battlewagon Mob, Orkanaut, Killa Kanz
Ghazghkull, Stompa
Mek Shop, Big Waaagh! Banna
Be warned that this does not contain the latest updates, and it definitely contains mistakes - point anything out if you spot it!
Several years, editions and versions in the making, [https://dl.dropboxusercontent.com/u/96793715/Codex%20Orks%20Rewrite%20Ver%203/Codex%20Orks%20Rewrite%20Ver%203.0.7.pdf]Codex: Orks Rewrite[/url] reimagines and expands upon current and previous official Codexes. In its pages, you'll find revised rules, units old and new, and plenty of brand new content.
A brief glimpse into COR:
- Armywide special rules that give the feeling of a proppa Waaagh!
- HQs, Troops, Elites, Fast Attack, Heavy Support, Lords of War and Fortifications
- Revised unit positions in the FOC, allowing almost any kind of army imaginable
- A wealth of unique characters, each putting their own spin on an army
- The Great Waaagh! Detachment, to keep up with the other 7th Ed gitz
- Wargear and relics aplenty
- No less than SIX tables of Warlord Traitz
- A unique Psychic Phase, with two tables of psychic powers
- Support for Maelstrom of War and Apocalypse
- A quick Reference for all units and weapons
Codex: Orks Rewrite Battlescribe Edition is in early alpha. It currently contains most of the wargear and special rules, and a selection of units that can form a legal CAD:
Big Boss, Weirdboy, Big Mek, Oddboy, Mad Dok Grotsnik
Ork Boyz, Proppa Mob, Deff Dread Mob, Runtz
Ork Nobz, Speshul Boyz, Mekboy Junka, Bigga Dread
Kwikka Boyz, Trukk, Runna Squiggoth
Loota Boyz, Looted Wagon Mob, Battlewagon Mob, Orkanaut, Killa Kanz
Ghazghkull, Stompa
Mek Shop, Big Waaagh! Banna
Be warned that this does not contain the latest updates, and it definitely contains mistakes - point anything out if you spot it!